The Best and the Most Disappointing Games of 2011
2011 was a crazy year for gamers. We had big releases every month of the year and though I didn’t play everything…I’ve got a respectable haul for 2011. Surprise hits like Minecraft made the established industry question the definition of games. Battlefield 3, Modern Warfare 3, and Gears of War 3 all vied to be the top shooter all while contending with newer entries that didn’t quite dazzle us in Homefront and Bulletstorm. PC gamers not only got Minecraft (and now The Old Republic) but also some breakaway hits in Rift and Rage. Fantasy games saw the epic Elder Scrolls V: Skyrim which brought the total badassery of dragons as well as another Dragon Age. Social games made huge strides as The Sims Social quickly surpassed Zynga’s biggest titles in average daily users. Here are my thoughts on the games that I played.
Here are the Best Games of 2011 that I played:
Portal 2, Batman: Arkham City, Catherine, The Legend of Zelda: Ocarina of Time 3D, 9 Hours, 9 Persons, and 9 Doors, Super Mario Land 3D
Here are the Most Disappointing Games of 2011
Modern Warfare 3, Assassin’s Creed: Revelations, Fight Night Champion, Professor Layton and the Last Specter, The Legend of Zelda: Skyward Sword
Portal 2
It’s the highly anticipated sequel to Portal. It’s a stand-alone title that has you return as Chell to come face to face with more test chambers equipped with only a portal gun. Portal 2 takes place a long time after the original. In fact, to justify the setting of the game they updated the original Portal. If you are on PC, load up the game and download the update and watch the very end of the game closely. You’ll see what I mean. This time you are partially accompanied by Wheatley, a rogue AI bot that is voiced by Stephen Merchant. At first I thought that having Merchant chatter away at me for 5+ hours could be quite stressful but luckily he is only your companion for a short while. GLaDoS is definitely back and definitely the star of the show. The game has you traverse a far more dynamic range of settings within Aperture Science’s facilities. To change things up they introduce some new elements: light tunnels, light bridges, propulsion gel, repulsion gel, and a mysterious white gel. If you liked Portal I don’t see how you cannot be excited about Portal 2. Aside from a full 6-8 hour core game Valve offers an abbreviated co-op mode where players take on the roles of two bots that must traverse a series of co-op test chambers. This is a very fun mode but unfortunately has very little replay value. If you’ve played through it it’s just dumb to try and play with someone who is new and there isn’t much else to do than get through the chambers. The music and voice acting is still exceptional and the very physics-based puzzle gameplay is back to mess with your vertigo. Portal 2 is available for PC, Xbox, and PS3. PS3 owners can cross-platform with PC players and even get a PC copy included for free.

(Are these the droids you’re looking for?)
Batman: Arkham City
It’s the highly anticipated sequel to Batman: Arkham Asylum. This time around the game is much more open. Mayor Sharp has transformed a large section of Gotham City into a giant prison. Inmates wander freely within the walls of Arkham City. And it’s all overseen by Dr. Hugo Strange…a man obsessed with Batman. This time around Batman is free to glide through the environment and take on fights and side missions as he wishes. Very rarely will the narrative force you to reach a primary objective. And that’s good because there is a LOT of stuff to do outside of the primary game. A larger number of villains make appearances and often in the form of side missions. Riddler has hidden trophies everywhere again only now many of them are hidden inside of physical puzzle structures that Batman must figure out. This is fun though some of the trophies require very good timing/reflexes/gliding ability. Zsazs is calling you every now and again from pay phones, Bane has you searching for Titan, Deadshot is killing fools. Oh, and the Joker has something up his sleeve. It’s a big game but luckily Bats has all his gadgets plus a few new ones. To cross Arkham City more quickly Batman gains the ability to glide long distances without ever touching down. The Riddler Challenges also appear with a few new twists. Now players are given a few handicaps to choose for some of the challenges. The stipulation being that after three rounds, you have to use all of the handicaps. Fulfilling specific takedown techniques is also required to earn more points. Catwoman also has a role to play as she is a playable character. She has 5 dedicated scenes/chapters where she fills in some of the story gaps for Batman and she is free to wander Arkham City eventually and fight prisoners….which luckily re-appear over time unlike in Arkham Asylum’s very finite amount of enemies. There is a lot to do in the game and gliding and fighting like Batman definitely makes one FEEL like Batman. Rocksteady didn’t mess with the great combat system that they set up-one that punishes button mashing and re-inforces a certain cadence to succeed. Definitely satisfying. Available on PC. Xbox, and PS3.

(Riddle me this, riddle me that...why are all these Juggalo's after the Bat?)
Catherine
Catherine is one of the most interesting and well designed games that I have ever played. It’s sort of a drama though most of the actual gameplay has you climbing mountains of blocks.
Catherine tells the story of Vincent who is in a committed relationship with Katherine…a professional-type woman who is all business. She tsks Vincent’s last remnants of youth and irresponsibility as he wiles away his nights at a bar with his friends. Then Vincent meets Catherine…the exact opposite of Katherine. She’s young, she’s sexual, and she’s dangerous and so of course Vincent wakes up to find her next to him in bed and here the core of Catherine begins. This is a game that wants to force the players to ask themselves what they want. Vincent must decide whether he wants ORDER or CHAOS. During the day we get mostly cut-scenes of Vincent at lunch and talking with the key characters. He also learns that young men are being found dead…like they died in their sleep from shock. In the evenings he hangs out at his favorite bar and this is where a heavy amount of gameplay gets done. Vincent can walk around and talk to everyone in the bar. Time passes as you do things so some patrons will leave and others will appear at scripted times. In the bar Vincent will also receive texts from both C/Katherines. Players respond with pre-written messages that vary in seriousness and silliness. Responding appropriately to Catherine will often yield a very racy pic that she will send you. Players can also drink their favorite booze (doing so affects your speed in the Nightmare stages) or spend their time at the “Rapunzel” arcade machine. A seemingly innocuous game within the game that serves to parallel the puzzle/block-climbing challenge of the Nightmare Stages. To be sure, this is much deeper than you expect.
Every night Vincent confronts the nightmare stages…a series of levels that he confronts each night as he gradually ascends The Tower. This is the bulk of the gameplay and it is like playing a really f-ed up version of Q-Bert. Vincent must ascend a mountain of blocks…easy enough when they are in a staircase pattern but more daunting when confronted by a flat wall of blocks. Vincent must push and pull blocks to form a path to the top while confronting various obstacles such as enemies, blocks that don’t move, and even bombs and spikes. Also if you don’t move fast enough you will die. The last Nightmare Stage of every night has a manifestation of your nightmares pursuing you and making your task more difficult. Sometimes it’s a mutant baby with a chainsaw and sometimes it’s a giant anus with arms.
This is not a sex simulation game as the Japanese box art would have you believe. It’s actually a fairly serious game that poses questions directly to Vincent/the player such as, “Is cohabitation with someone okay, without ever having plans to marry them?”, “Are you a pervert?”, “Could you show everything in your inbox to your lover?”

(What kind of game are you playing?)
Throughout the game your decisions will affect a CHAOS – ORDER meter which will ultimately determine which ending you will get. There are 8 different endings depending on where the meter lies and how you answer the last round of questions. I am currently working towards the last three endings. Also getting a gold rating in the Nightmare Stages allows you to skip them for your next play-through and most, if not all, cut-scenes are skippable so getting all of the endings is not as daunting as it sounds. The game also offers a co-op competitive mode where two players compete to climb a single tower and a Challenge mode that has a single player climbing a randomly generated tower.
Catherine was probably the most unique gaming experience I’ve had in a long time. Xbox and PS3.

The Legend of Zelda: Ocarina of Time 3D
I don’t own a 3DS. I’m borrowing one so that I can play this title. It’s the 3DS remake/upgrade of one of the best games of all time. Nintendo decided to update OoT with better graphics, access to the Master Quest, and modified controls for the 3DS. Win, win, win.
The graphics are one of the biggest differences. The polygon count is huge and updates the game to look more like modern games. Smooth and rounded features abound in our characters so they look more realistic and less like papercraft. Many of the interior environments (stores and houses) have also been updated with more decorations and design. The new controls feel great with the Circle Pad though I am still having trouble getting the camera just right. The 3D is probably the smallest big feature of the new game. I play with it on but I still don’t feel like it is offering anything significant.
Updating Ocarina of Time is a great way to celebrate Link’s 25th birthday and bring the old and new generation together. In fact, Nintendo just released a 3DS bundle that includes a 25th anniversary branded 3DS and OoT.

(remember when I said that I don’t own a 3DS? Wink, wink, nudge, nudge)
Super Mario Land 3D
Mario is back and ready to make his debut on the 3DS. SML3D plays like most of Mario’s recent outings with the biggest change being that the game and the world is in full 3D. Bowser has kidnapped the Princess and it’s up to Mario to save her. Mario will traverse 8 worlds composed of 5-6 levels each including a midpoint tower and a boss stage in either a castle or an airship. The levels can be short but still provide an ample playground for Mario to run, jump, stomp, kick, and float around in. The raccoon tail from SMB3 is back but it only allows Mario to gently float as he descends. Many of the old villains are also back. Goombas, Koopas, Bullets, Piranhas, Thwomps, and Chomps. Mario Land borrows many design elements and aesthetics from Super Mario Bros. 3 but being able to run around a la Super Mario 64/Galaxy adds much more complexity to the levels. Coins, 1-Ups, stars, and secrets hide behind every corner. And despite SOME levels feeling a bit short there really is ample gameplay in this title. Two of my biggest complaints are that Mario seems to move (overall) much slower than in his previous titles. I attribute this to the fact that the game probably could not maintain a consistent 60/30 3D frame rate if Mario were moving any faster to the richly detailed world. The second complaint is that if Mario dies 5 times in any level a special golden Leaf appears that turns Mario into Raccoon Mario and permanently invincible for the rest of the level. You don’t have to pick it up BUT it doesn’t matter. Once it appears your profile stars will never sparkle. Sad. Great game for people who love both old school Mario games and newer games such as Mario Galaxy and New Super Mario Bros.
(You don't need 3D glasses to see that this looks like a lot of fun no matter what dimension you live in)
9 Hours, 9 Persons, 9 Doors
The best game of the year is probably a toss up between this one and Catherine.
999 (as it is easier to call it) is a graphic adventure game that fits easily into the special sub-genre of games that have come out of Japan. If you don’t like to read, this is not the game for you. 999 has you reading a lot. Think of it as kind of a “Choose your own adventure” video game.
The game is setup with 9 strangers awaking on (what they think is) a boat. None of them know how they got there but the game is soon afoot as a voice through an intercom informs them that they are playing “The Nonary Game” and only one person can win/live. They have 9 hours to find the door with the “9” on it and escape. But there are a few catches. Each person has been assigned a number via an electronic bracelet. And to pass through a numbered door, the sum of the sum of their numbers has to match the door number. So to pass through the #4 door, they need a sum that equals 13 or 22. So numbers 9 and 4 or 3,4,6, or 9,8,5…and so on. This determines who can pass through the various numbered doors scattered throughout this maze of death for to pass through incorrectly spells certain death.
You play the game as one of the involuntary participants. The group soon splits up because of the doors. In each new area/set of rooms you are generally required to solve a number of real puzzles to figure out how to advance/escape. This is not Professor Layton where someone is thinking up puzzles or presenting them to you. The puzzles are grounded in the reality that exists. To find the key to the next door you need to compare shower tiles across two different rooms or solve a combination lock to open a cabinet. If you’ve played Trace Memory you know what I mean. In between solving puzzles you will talk to the people around you and get to know their backstories and deal with their dramas. As I said, it’s a lot of reading but virtually all story and character progress occurs via these long passages of dialogue or explanation. You will soon find out that there are no coincidences in the Nonary Game and that this is not the first time the game has been played. The game also provides the player with several false endings before they are able to find the TRUE ending. Luckily, players can skip through the long dialogue passages and most of the puzzles are simple enough to solve again. In fact I believe the true ending tacks on two hours of wrap up after the last puzzle is solved.

(The laws of story-telling tell me that at least one of these 9 people is not who they say they are and probably an asshole as well)
This is a game that I played obsessively until I figured everything out and found every puzzle. Since the path branches at various parts, it is necessary for the player to play the game again and choose the alternate path to find out what they missed and also uncover more information about the other characters.
And the story is definitely deep and complicated and the game offers no help as to which decisions are correct. The point is that sometimes there is no correct decision and sometimes decisions are not about black and white. It’s a great game for someone looking for a really deep story/mystery. A sequel is coming for the 3DS though it is probably a few years away.

That’s it for the best…now here are the BIGGEST DISAPPOINTMENTS.
Note that I do not say “worst games.” I seriously hope that I did not even PLAY the worst games. These are the games that I had a lot of hope for but that ultimately let me down for not living up to the standards of their own predecessors or what makes a game great/fun/legendary. And so…
Call of Duty: Modern Warfare 3
CoD is one of the few fps games that I indulge in. I’ve never claimed that it is the best but I found MW1 and MW2 to be superb in their story-telling and action. Black Ops was a lot of fun but I found the story quite chaotic and messy. MW3 was released in November to much hype and fanfare. It’s the final chapter to the story that began in the original Modern Warfare. If you have played the first two you know that means bringing Makarov to justice. MW3 begins where MW2 ended. With our Special Forces team members as fugitives accused of treason and America on the brink of war with Russia. Just as in the previous entries, players take on the roles of key US military characters from level to level. So sometimes you’re Yuri, a Russian ex-pat looking for revenge against Makarov, sometimes you’re Frost, the leader of Delta Squad and a strong resistance force in America.
My complaints with the game are not that it isn’t realistic. That’s just stupid. I don’t care that the story is fairly complex and over the top for a game that, at its core, is shoot everything in sight. My beef is that the game wants to immerse us in this Michael Bay-scale war but consistently fails to do so. In an early level we are traversing the war-ravaged streets of lower Manhattan…Wall Street. The place is crawling with Russian forces and we need to get to the top of the NYSE to take out their radio tower. And even though this looks like a big open space to be able to try out various assault strategies, we are simply pushed down a very rigid line where pre-scripted enemies pour out of every seam until we move forward a few feet. It’s like VR whack-a-mole. And every 15 seconds someone is reminding you of your objective or telling you to move forward. The game wants you to run through and not realize that it’s stupid that the only reason you can’t beeline towards your objective point is because a few desks are in the hallway. But this is in direct contrast to the games ridiculous side quest of collecting “Intel.” Intel takes the form of a very specific color laptop. Each level has 1-3 scattered about and finding them all gives you an achievement. Remember, this is not an open world game. This is as close to being an on-rails shooter as you can get without crossing that line. And remember that I’ve got officers squawking orders at me every 15 seconds. So for me, as the player, to stop everything and decide to hunt every crevice and every space available within the decimated cubicle farms or hollowed out nuclear sites to find a very specific laptop, is counter to the game’s intended design. Not only that but the game is now littered with OTHER laptops all over. And though they look like they are the right color, they are not, and thus not INTEL and thus, cannot be collected. Correct me if I’m wrong but isn’t ANY laptop discovered behind enemy lines qualified as INTEL? Why is one laptop hidden away in a remote office in the corner of the shipyard INTEL? This wouldn’t be a problem if this was an open world game that allowed players to choose a route/point of attack in a given area. This also wouldn’t be a problem if finding Intel actually helped you by providing you with better weapon loadouts or even taking different routes in later levels.
Another big complaint is that of the few new “toys” introduced in this title, only one of them is used in the single player campaign. All of the others are reserved for multiplayer. The remote sentry, the trophy system, the bouncing Betty, the recon drone. None of these are in the main game.
In last year’s Black Ops players were able to use the Explosive Bolt Crossbow, the RC-XD, the Ballistic Knife, in the main game.
Unfortunately, the multiplayer is the biggest reason why this is the fastest grossing product in the history of products.
The multiplayer is fine. It’s not great. It’s definitely not as good as MW2. I have my complaints but I also accept it for what it is. Spec Ops is a lot of fun but unfortunately I really have no one to play it with. Available on pretty much every platform.

(Coincidentally, this is the same image that the Right uses to describe Obamacare)
Assassin’s Creed: Revelations
I don’t understand how you mess this one up. Revelations is the last of the Ezio trilogy that began with Assassin’s Creed II. Ezio is now Sean Connery in The Rock…old. The idea for this game is that Desmond is now stuck in Animus limbo and must recover Ezio’s lost memories. The bulk of the game has Ezio in Constantinople, looking for his own answers to the past. It’s a very intriguing idea but unfortunately Ubisoft fails on the gameplay. Instead of allowing a small bit of changes from the last game, they have decided to throw a bunch of unwanted new features that only serve to make the game less seamless. Now there is a tower defense mini-game in the game. Now the game opens with a series of questionable scenes that are not any fun. Ezio is dragged behind a carriage and must shift left or right to avoid obstacles. Ezio is probably dragged for several miles and it’s frankly ridiculous. I would have preferred a non-participatory cut-scene that abbreviates this. The hookblade is interesting and should serve to make assassinations a little more creative. I haven’t played far enough to experiment with bombs but they SOUND interesting. No, I RAGEQUIT in frustration after the tower defense game. There are thousands of tower defense games out there. If I wanted to play one I would. I wouldn’t pop in a game called “ASSASSIN’s CREED.” The tower defense game is silly and offers nothing to improve on the idea that I am an elite assassin of an ancient order.
I haven’t tried the multiplayer but I am interested in it. I enjoyed the previous titles mp mode and was eager to learn that the new title improves it.
Assassin’s Creed: Revelations committed a huge faux pas. They tried to fix something that wasn’t broken. Available on PS3 and Xbox.

(Fun fact: Hidden wristblade to the throat is the quickest way to get through airport security)
Fight Night Champion
It’s boxing. It’s not that hard to mess up and yet EA Sports manages to mess it up. It’s a typical sports game….fight your way to the top with excellent graphics and really good physics/fight mechanics. Unfortunately EA decided to mess with the control system. Not only did they modify analog configurations so that veteran players have to re-learn specific punches but now all moves are telegraphed and queued so that my boxer will continue to punch long after I stop moving the analog. It’s frustrating and doesn’t make sense and disconnects me from the game. Good job.

(I like to pretend that the guy on the right is Peter Moore.)
Professor Layton and the Last Specter
For some reason, only every other Layton game is great. This is not one of them. I found the story ridiculous, the mini-games insipid, and Luke even more annoying than usual. The only thing that worked for this entry was the puzzles, which makes sense since they have a new puzzle master for this one. The puzzles are not re-hashes of old ones and felt like real puzzles mostly. There will ALWAYS be that handful of puzzles that are ridiculously easy or hard or complicated. But the puzzles overall were very satisfying and the new puzzle presentation is a huge improvement. But the story is downright insulting. It doesn’t make sense and feels like they made it up as they went along. The characters in this one lacked the charm of previous entries and just felt like a lot of odd ends forced to live in the shitty town of Misthallery. Seriously what is up with Goosey? Luke’s father is a pill and Emmy seems to be prepped for her own action puzzle DS game for girls. The mini-games were just atrocious. Puppet theater was not a mini-game but a literacy exercise for 3rd graders. The train set is frustrating and non-engaging (WHAT DOES THIS GAME HAVE TO DO WITH TRAINS!?) and the Fish game is far too simplistic for a mini-game. I know it’s hard to have a puzzle game AND a good story but isn’t that why Professor Layton was so successful to begin with?

(Luke, you can't hide from Emmy just like you can't hide your daddy issues or this nonsensical story)
The Legend of Zelda: Skyward Sword
If you’re reading this (this far) then you know that I’m a huge Legend of Zelda fanboy so maybe it surprises you to know that I don’t absolutely adore the newest entry, Skyward Sword.
Unfortunately I think the game just suffers from too many smaller issues that make the entire game not as enjoyable as it should be.
Zelda games have always been about adventure and action. But it feels like Nintendo is more concerned with just teaching you about this new world/beginning of the legend rather than letting you feel adventurous and have fun.
For starters, the game spends the first 2-3 hours setting up the setup. Link awakens in his home of Skyloft…a city above the clouds that is so ancient that nobody believes that there is anything below the clouds….even though everybody flies around on giant birds. Nope. Nothing below those clouds. So you’ve already lost credibility. Then we spend most of the 2-3 hours learning about how special our bird is because it’s rare and red and we formed a unique bond and we have to race in the annual ceremony so that we can fuck be with Zelda. And even in these first hours I had a sense of dread that has been confirmed by playing past this.
NONE OF THIS MATTERS! Link’s bird is NOT special. He does not have or form any special bond with it. This is not Epona. Link’s bird is simply a very necessary form of transportation. To leave an island Link simply dives off and calls for his bird who swoops in and picks him up. At that point we simply direct the bird towards our destination and go there. We don’t feed the bird. It doesn’t live with us. It’s not special. It’s just a bird. It’s not Epona. It’s not even Agro. Lame.

(Hey Zelda, wouldn't this date be more interesting if you were riding MY bird?)
So of course Zelda disappears soon after all of this and we learn that we must venture to the surface and find Zelda. Aside from Skyloft, the “world” is three distinct areas. Forest, Mountain, and Desert. Each area is distinct in geography and design as should be expected.
The game proceeds in fairly standard progress despite what Nintendo has claimed for the last two years. We still go overworld-dungeon. Just because a few side quests are mixed in, I don’t see how they’ve changed the gameplay model. We still explore an overworld for what always turns out to be a dungeon/temple (though it is rarely called that). We still discover key items and defeat bosses and learn stuff.
So what are my complaints?
As has been pointed out by many other reviewers…Nintendo is intent on giving me information ALL of the time to the point that I can’t enjoy just BEING in the game.
I’m constantly being told where to go and how. If I’m low on health I get that familiar alarm that keeps going until I heal up AND I get a warning from Fi that my health is low. Redundant and annoying. FI, btw, is my bot entity guide thing that lives within my sword and serves as my Navi. Fi speaks like an autotuned Animal Crossing character and rarely provides anything useful that wasn’t already just told to me. Fi can identify enemies for you and tell you how many of that type you have defeated but rarely dispenses the useful information of HOW DO YOU KILL IT. Every insect and every item that I pick up I have to be reminded as to what it is and how many I have. WTF!
This brings me to the inventory. The inventory in this game makes no sense. They wanted to make it more rpg-like but they took very stupid baby steps to get there.
Now I can upgrade weapons and make them better/stronger/whatever. My shield now has a meter and if I use my shield too much it will break. So I need to constantly get it repaired or replaced. Not only that but my inventory is broken up into arbitrary categories. My “Weapons” inventory includes a bug-catching net and a jug that blows air (not weapons) while my “Item” inventory includes bottles, medals, ammunition pouches, and my shield. This would be less not as bad had they not decided to limit my “Item” inventory to 8 slots. Why? I know it’s always been a joke that Link can carry EVERYTHING but to arbitrarily limit my “items” makes no sense. So now I have to choose whether I want to die sooner or later. I can carry a bottle of health potion or a heart medal that causes more hearts to appear from grass and destructible objects. Fun. And I just can’t believe that my SHIELD and ammo are not categorized as weapons. Oh but I can carry 99 bees and 99 flowers and 99 claws and 99 feathers…but not an extra bottle (to theoretically put them in).

(This would be much easier if I didn't have a thousand insects in my pocket)
It’s a half-assed way to make the game FEEL like an rpg but it doesn’t make sense and just pisses players off.
Another major issue is that Link now has a “Run” button. Now, the controls in this game are already frustrating. Not only does 1:1 Wii Motion Plus NOT exist, but it makes the game less fun. In theory, Link’s sword should move to match how I move the Wiimote with Wii Motion Plus to a 1:1 scale/perfectly. It does not. And I can prove it doesn’t because every enemy defends in a perfectly horizontal or vertical manner. If I had true 1:1 I could attack from more nuanced angles. So that fails and now I have to push a button to run. Used to be in the old days that simply pressing harder on the analog stick would make a character run. It was a huge bonus in Ocarina of Tine and Super Mario 64. Character movement control should be mapped to ONE button…the analog. To make Link run I have to push the “A” button. The “A” button being the most prominent button on the entire Wiimote/nunchuk assembly. The button that is normally mapped to primary functions such as jump or hit or shoot. Now we have to press a button and that’s not even good enough because now I have a stamina meter attached to running so I can only run in insultingly short bursts. Why? This does nothing except draw out the length of time it takes for me to get from point A to point B. It serves nothing towards the game, gameplay, character, or anything important other than to frustrate the player. The environments are not small either so if you are trying to cross a long distance be prepared to only be able to run half of the way. Had Nintendo removed the “Run” button and also allowed tradition controls, the game would probably not be on this half of this list. I find the controls so disengaging and bothersome that I can’t enjoy the adventure.
I like the art style. It’s interesting and unique. It’s a modest compromise for Nintendo that is apparently resistant to making a realistic rendering of Hyrule. I wish Nintendo would simply pick a style and stick with it. Instead they back pedal and claim that “realistic” doesn’t work for this particular entry. Which really means nothing when you think about it. One of the most mature entries, “Wind Waker” looked like a cartoon and it looked great. The simpler character designs meant that they could more easily express emotions. In Twilight Princess everyone looks numb and dull. In Skyward Sword the characters look like they were pulled from Wind Waker and they don’t quite fit in completely.
The actual dungeons are very well designed. They are not geographically large but they are fairly dense affairs with enough new gimmicks to make me stop and strategize before plowing through.
Skyloft itself is incredibly dull and boring despite the fact that it’s supposed to be the world hub. The central Bazaar houses 5 unique vendors but there aren’t any patrons or characters walking around looking busy. Returning to Skyloft between areas is a boring exercise of finding the one or two people who have a side quest for you to complete to make them happy. But even Skyloft is far too spread out to make this seem like fun. It’s 5 islands chained together via bridges. Even the local bar is a three minute flight away. Why?

(Green tunics are so 1998. The kids are all rocking skeletons these days)
I’m about halfway through the game and unfortunately it’s starting to feel too much like a chore. I’m curious as to whether I will feel the same way once I finish the game.
That’s it.
Thanks for reading.